Tag: D&D

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  • Dwarves

    Kingdoms rich in ancient grandeur, halls carved into the roots of mountains, the echoing of picks and hammers in mines and blazing forges, a commitment to clan and tradition, and hatred of goblins and orcs—these common threads are the heritage of every …

  • Marthammor Duin

    Marthammor Duin (Mar-tham-more doo-ihn), is the young, neutral good dwarven god of wanderers and patron of dwarves who have left the clanholds to explore the world. He is also known as Finder-of-Trails, Watcher over Wanderers and the Watchful Eye. He is …

  • Neverwinter

    h4. Summary Neverwinter is in rough shape. It used to be a major trading center and home to a massive and world renown library but now is largely in ruins. Lord Neverember is working to restore the city, guilds are forming, people are vying for noble …

  • Alignment

    The D&D Alignment system is intended to be an informative guide to aid in informing decisions about how your character may act and more specifically give a rough guide to what they believe and their general moral compass. It is not rigid, it is not …

  • Halflings

    The comforts of home are the goals of most halflings’ lives: a place to settle in peace and quiet, far from marauding monsters and clashing armies; a blazing fire and a generous meal; and fine drink and fine conversation. Though some halflings live out …

  • Tymora

    Tymora (pronounced tie-MORE-ah [4]), or more commonly Lady Luck, was the goddess of good fortune. She shone upon those who took risks and blessed those who dealt harshly with the followers of Beshaba. Should someone flee from her sisters' mischievous …

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