Halfling Rogue



I never have a plan, but I’m great at making things up as I go along. Also, the best way to get me to do something is to tell me I can’t do it.


People. I’m loyal to my friends, not to any ideals. Everyone else can take a trip on the River Styx for all I care.


Qelline Alderlead, my aunt, has a farm in Phandalin. I always give her some of my ill-gotten gains.


My aunt must never know the deeds I did as a member of the Redbrands.


The town of Phandalin is built on the ruins of an older settlement, vacant for five centuries until some hardy settlers set about rebuilding it some years back. Drawn by stories of gold and platinum in the nearby foothills, you came to Phandalin as well, not to earn a living, but to prey on those who struck it rich. You joined a gang calling itself the Redbrands and made some decent coin as a burglar, enforcer, or fence.

But you must have made an enemy among your fellow Redbrands. Someone set you up. On that person’s word, the head of the Redbrands—a wizard called Glasstaff—tried to have you killed. You escaped, barely alive and thanking Tymora, the goddess of good fortune, for your luck. You fled Phandalin, almost penniless and with only the tools of your trade to your name.

Personal Goal – Get Your Revenge: Someone in the Redbrands nearly got you killed, and you sure would like to know who it was. And then you’d like to take your revenge—on that person, on Glasstaff, maybe on all the Redbrands. And you just got a tip that might help you: someone named Halia Thornton also has it out for the Redbrands. She lives in Phandalin, which means showing your face to the Redbrands who still want you dead.

Alignment – Neutral: You tend to do whatever seems best at the time. Sure, you’ve done some things you’re not proud of, and you’re not personally committed to making the world a better place. But you have no interest in causing suffering or making things worse than they already are.



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